Read part one of our review here.
Episode Two continues the game’s trend of being placed in a huge map with an overwhelming number of options available to carry out a few tasks. The biggest tip for any HITMAN game is to spend your first playthrough messing about and exploring, seeing the patterns of the targets and the best escape routes, where disguises are left lying about, etc. Proceeding with this mindset, the mission score would have resulted in minus points if possible, thanks to around 80,000 being taken off for knocking out and killing near enough twenty 'non-targets', as the game calls them. They're all working for a chemical weapons manufacturer, they're all culpable!
“I can kill this target in so many ways, which shall I choose?”
HITMAN's episodic approach so far has been rather light, the monthly release schedule has been barely adhered to with the second episode releasing over seven weeks after the initial content. The only updates have been a few Escalation Contracts that see you doing the same hit over and over in more difficult ways. As such, Contracts mode remains the big draw, with challenges in story mode making replaying levels more palatable, a bit more inventive, and appealing to go through again and again. It's a shame that the Elusive Targets haven't arrived yet, as these would go a long way towards bringing everyone back into a game that most can get enough fun out of after a few play sessions. More regular updates are needed in an otherwise consistently brilliant return to form with Episode Two.
Now to go back and see if that woodchipper works...
Score TBD, check back when the game is content complete