Games like INSIDE don’t come around often; it’s a truly special experience that should be savoured over its precious three to four hour course. It’s Playdead’s second game, the spiritual successor to LIMBO, and another absolute classic.
To fully explore INSIDE’s strange and exciting subject matter would be to rob you of discovering them for yourself.
Platforming is a secondary gameplay pillar, more a means to an end than a challenge of its own. You’ll naturally employ the tightly controlled manoeuvres to aid in your traversal, but don’t expect any particularly taxing jumps.
There’s a refreshing, if still slight, level of freedom for what’s usually a somewhat linear genre. Some sections can be tackled in an order of your choosing, dependant on which direction you choose to take off in, whilst there are also plenty of hidden secrets to uncover. These are tied to the game’s achievements, in addition to an alternate ending, but please resist the temptation to introduce the distraction of a walkthrough on your initial playthrough. Play at your own pace, allow yourself to absorb it, discover what you discover, then go back.
To fully explore INSIDE’s strange and exciting subject matter would be to rob you of discovering them for yourself. That said, the ending has been the one constant criticism raised. It certainly doesn’t answer all of the questions it prompted, but when paired with the alternate ending, we’re content with our interpretation. It doesn’t need to be spelled out.
A rare, somber experience that’s dense with atmosphere, you’ll likely play in a stunned silence, mouth slightly agape in wonderment. If you ever find yourself in a games as art discussion - a topic that shouldn’t still be up for debate - point towards INSIDE and rest your case.