For the most part, consuming games in a virtual reality space makes them immediately more intuitive, but that isn’t always the case. Pixel Gear is a colourful, pixelated shooter that often struggles to convey directions to the player.
Despite the impressive level of control, Pixel Gear ultimately feels quite amateurish.
Killing enemies in quick succession is the name of the game, incrementally building a score multiplier as the body count increases. Unfortunately, Pixel Gear seems determined to hinder your success: enemy AI is incredibly stupid and semi-frequently gets stuck outside of your line of sight, spawns can be excruciatingly slow and leave you with no targets, whilst angels (innocent bystanders that should be avoided) can appear in your crosshairs and inevitably get hit to reset the combo. It's annoying to be scuppered through no fault of your own, but without local or online leaderboards scores are basically redundant anyway.
At the conclusion of each offensive wave smooth, 2D ghost sprites that betray the otherwise blocky, 3D graphics (which both contradict the realistic gun models) spawn. Some carry coins, that can be spent on new weapons and upgrades after shooting them down, the latter of which we’d recommend first and foremost. That said, the sniper rifle is worth a try for the novelty value of physically looking down the scope to aim alone.
With the help of these purchases you’ll quickly fell the game’s three imposingly large bosses, allowing graduation to hard mode where the game flourishes by posing a more legitimate challenge. Once hard difficulty has been bested crazy mode offers a repeat round, but this time without laser sights to assist with aiming. The fact we were still quite naturally able to combo headshots while subconsciously judging depth and positioning speaks to the quality of the technology on show.
Despite the impressive level of control, Pixel Gear ultimately feels quite amateurish. There's a constant and distracting artistic incohesion between the game’s disparate visual assets, which paired with some obnoxiously repetitive stock sound effects create a Frankenstein's monster of a game. If you’re desperate for a child-friendly shooter, or find Until Dawn: Rush of Blood a little too intense, the asking price is at least about right for a night’s moderate entertainment.