Puzzles are designed to make you think. Everything from putting together a 1,000-piece snowy scene with loved ones at Christmas, to collapsing into a heap as the clock ticks down in that escape room challenge your friend Dave insisted would be fun.
The game’s 80+ puzzles ramp up fairly gradually, reaching what may feel like a natural conclusion around half way through, only to open up to a far more colourful and interesting environment, though to share more would stray somewhat into spoiler territory.
The visual style is stunning, taking mechanically impressive creations and fleshing out the world with sleek design and quality textures.
Unfortunately, thanks to a lack of ability on our part, a single puzzle got the better of us, stopping our progress dead in its tracks - despite feeling like we were on the right track, our usual font of knowledge (the internet) wasn’t able to offer a way out ahead of release day. As a result, we weren’t able to discover the “devastating truth” hinted to lie at the journey’s end, but the mid-game twist alone takes the narrative side of the game up a level, giving an experience which would be perfectly serviceable without the extra flourish.
Particularly compared to the first game, the visual style which Toxic Games have delivered here is quite stunning, taking mechanically impressive creations and fleshing out the world with sleek design and high quality textures - certainly up to the high standards of current console heavyweights - made even shinier with full Xbox One X support.
While the game undoubtedly still owes some inspirational cues to Portal, with this sequel the team have more than moved past such obvious comparisons to deliver something with character and intrigue as well as solid, compelling gameplay that’s well worth your time and the somewhat chunky asking price of £19.99.