SUPERHOT VR | PS VR27/7/2017 SUPERHOT, a first-person shooter built around the uniquely satisfying concept that time moves only when you do, was an instant classic in our eyes. The feats of sheer badassery this central mechanic allows a player to achieve injects them with such an intoxicating power trip that they’re almost forbidden from putting the controller down. By being so moreish, SUPERHOT marries its narrative - which, without saying too much, features themes of virtual addiction - to its gameplay and presents one concise, cohesive whole. If you’ve played the original you’ll know that bringing the SUPERHOT experience to VR was really a no-brainer, but is it worth double-dipping? The feats of sheer badassery this central mechanic allows a player to achieve injects them with such an intoxicating power trip that they’re almost forbidden from putting the controller down. Despite the fact you’re all but fixed to the spot in SUPERHOT VR - rather than being able to run around freely, as in the original - the wider spectrum of movement available to you actually makes the change feel liberating. You can still employ the same tactics you would in vanilla SUPERHOT, but also incorporate those exclusively afforded by the introduction of motion control, like extending your arm out from cover to blindfire, or using your hands to physically snatch bullets out of the air. To counterbalance the extra tools at your disposal and keep things engaging, you’ll now need to complete sets of levels before reaching a checkpoint, rather than being awarded one each and every level. While the switch to motion control brings with it both foibles and boons, the transition from 2D to 3D is entirely a positive one. The clean, simple aesthetic works wonders in disguising VR’s fuzzy edges, while the added depth perception helps to more accurately gauge distances and accordingly lead your shots. You’ll instinctively wince when an enemy pulls the trigger as you stare down the barrel of their gun, but, most importantly, playing in virtual reality is exciting because of the technology’s relevance to the SUPERHOT universe. For existing fans, being sucked directly into the experience they had previously taken in second hand is a real treat. The one area in which we criticised SUPERHOT was its endgame content; after completing the somewhat short story you unlock a range of challenges that are each interesting in themselves, but ultimately amount to replaying the same levels over and over with slightly modified rule sets. The exact complaint stands when it comes to SUPERHOT VR, but the challenges are a less enticing prospect this time around. That isn’t due to any design shortfall - they’re good fun - but the fact that encountering the aforementioned tracking issues at the wrong time can cost you dearly. Playing in VR is all the more exciting because of the technology’s relevance to the SUPERHOT universe. For existing fans, being sucked directly into the experience they had previously taken in second hand is a real treat. SUPERHOT is a power fantasy, and the implementation of virtual reality and motion control helps to realise that fantasy in more vivid fashion, making SUPERHOT VR the best way to play this inspired shooter. For a while, that is, as the original has it beat when it comes to post-campaign challenges - it’s just a good job they’re different enough from one another to both thoroughly warrant purchases.
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