The second helping of season three content, following a two-part opener, plays to Telltale’s strengths and consciously avoids their weaknesses, offering up a pivotal and well-paced season midpoint in which characters and the broader narrative really begin to take shape. A pivotal and well-paced season midpoint, in which characters and broader narrative really begin to take shape. As things become personal, the season’s otherwise mediocre fight sequences become brilliantly grotesque, involving and cathartic as you play judge, jury and executioner. You can choose not to partake if you’re strictly the humanitarian type, but where’s the fun in that? Not only does the QTE combat come into its own, but there’s a complete lack of archaic point-and-click sections, which puts the episode at the top of the pile in terms of interactive gameplay segments, while also helping keep an engaging and consistent pace. Just as things escalate to a fevered pitch, those scamps at Telltale cut to black to leave us in suspense until next time (which isn’t far off now, as revealed earlier this week). Still notably absent was a sneak peek at what’s to come, so it’s safe to assume they’re out, unfortunately. Its mostly stable technical performance, focused through line, equal opportunity character development, and gameplay that complements the experience, rather than holding it back, make Above the Law a great episode. It got us properly invested in the season, to the point we’re excited to see where the penultimate episode takes us next. Pros
Cons
8/10 For a closer look at the episode, check out Gabriella’s let’s play below. Expect spoilers, mind. Leave a Reply. |
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