Force fever is running high once again with the triple threat of a new Star Wars film - Episode IX: The Rise of Skywalker - Disney+ series The Mandalorian and video game Jedi: Fallen Order all occupying the zeitgeist at the same time.
Your lightsaber can be a brutal weapon, particularly when it comes to performing finishing manoeuvres, which you'd expect from the samurai sword the concept was originally based on. It feels surprisingly personal too, by the simple notion of letting you heavily customise your saber with collectibles found strewn about the game's various worlds, alongside the existing cosmetic microtransactions and pre-order bonuses. Before long, the offering will almost certainly be expanded to include tantalising new DLC linked to The Rise of Skywalker.
Exploring multiple worlds is the name of the game - and seemingly the flavour of the autumn after The Outer Worlds - thanks to friendly transport ship the Mantis, which you can also customise to an extent. Traversing around is a mix of platforming and climbing which borrows from titles like Tomb Raider and Breath of the Wild, but it's the collective library of FromSoftware that Fallen Order pulls its strongest influences from.
Falling in battle sees you respawn at a designated checkpoint that’s never too far away, with these meditation spots being equivalent to bonfires. You can upgrade skills there, while also replenishing your health and healing items at the cost of reviving lesser enemies. Should one of them kill you, you'll need to return to the perpetrator and land a single hit to retrieve the experience gained since earning your last skillpoint.
You'll know danger is around the corner when grumbling strings start to creep in, helping to build a sense of tension whenever enemies attack – often from blindspots as you move through doorways.
After the initial tutorial level, which is fairly cinematic and exposition heavy in its attempt to introduce a lot of mechanics, you'll find the game opens up and lets you explore. It’s possible to wander into locations where the difficulty spikes or you don’t have the necessary equipment to explore, which is an indication to turn tail and come back later. It can feel odd to do so, since we’ve been conditioned to see gaming Jedi as unstoppable, but there’s nothing inherently wrong with shifting expectations.
Having only been a youngster when the order fell, Cal isn't a master; not to mention it's been a while since he flurried a lightsaber around on a daily basis. You can knock the difficulty down at any time, however, dialling back enemy aggression and damage while giving you a wider window to parry attacks.
Fallen Order challenges you to discover the Force, just as Cal is rediscovering it, and on that front it definitely succeeds. Combat is satisfying and has the bite of challenge a lot of fans will have been looking for, and the setting is a delicious meal of sci-fi Star Wars goodness. Where it hits a few stumbling blocks are mostly technical issues and things which remind you that this is, after all, a game. Texture and enemy pop-in is fairly common, performance can occasionally slow down, and minute-long load times can really kill your momentum after being defeated in battle.
Still, for those who’ve been waiting for EA to do something really special with the Star Wars licence, Jedi: Fallen Order is exactly that.