Lince Works and Merge Games have announced a release date for the Switch version of stealth-em-up Aragami.
A Switch Signature Edition (seen above) will also be available for $49.99/€49.99/£44.99, and comes with an art book, soundtrack CD, two limited edition enamel pins, a numbered collector’s certificate and art card, plus an outer sleeve featuring alternate box art.
In Aragami, you play as an undead assassin with the power to control shadows, whether it's teleporting between them to avoid combat or summoning weapons and creatures from the dark to take down enemies.
The Nightfall expansion included in the Switch version is a 4-chapter prequel that is said to fill in important gaps in the main game’s narrative. It introduces two new playable characters and new shadow powers, and can be played in either single-player or in cross-platform online co-op.
Aragami: Shadow Edition arrives 22 February on Nintendo Switch, and is available now on PC, PlayStation 4 and Xbox One.
Did you play the original release? Looking forward to the game’s arrival on Switch? Let us know below.
Hound Picked Games and developer Causal Bit Games have confirmed a delay for the Switch version of Battle Princess Madelyn, which released last week on Xbox One and PC.
“Unfortunately, the delay for Switch (and PS4 (NA)) was unavoidable, but these extra weeks have resulted in superb feedback from some top gaming media, and experts, which means some new and exciting additions to the game will occur over the next month via patches updated through all the stores,” said Causal Bit Games’ Creative Director, Christopher Obritsch.
“Due to the length of time it takes to get patches through the different publishers, we hope that the Switch version will be out very soon. We will ensure that all of the bug fixes and changes we took in from feedback are in the game on launch. Thank you for your understanding.”
While the Switch version remains unavailable for the time being, PlayStation 4 users in North America can look forward to the launch of Battle Princess Madelyn later this month, on 20 December. There’s no word yet on European release date, however.
Battle Princess Madelyn is an old-school arcade action game inspired by classic titles such as Ghouls N’ Ghosts and Wonder Boy 3: The Dragon’s Trap. Notable features include hand-drawn pixel art and a unique story penned by a professional children’s author.
Battle Princess Madelyn is available now on Xbox One and PC.
Ghost Recon Wildlands is getting another batch of special missions today, this time featuring content from the Ghost Recon Future Soldier series.
Future Soldier is the latest franchise to make a guest appearance in Wildlands, following the addition Rainbow Six Siege, Splinter Cell and Predator-themed missions in the past.
The crossover arrives as part of the Special Operation 3 free update, which also sees two new Future Soldier-inspired classes added to Wildlands’ PvP mode.
The first, Vanguard, utilises sensor grenades to highlight hidden enemies for their team mates, while the Sharpshooter class can charge shots, negating the effects of weapon sway and bullet drop.
Year 2 pass owners will have a week’s early access to the new PvP classes from today, with non-owners getting access to them on 18 December.
Let us know your thoughts on the latest crossover below or in the forums.
Capcom have announced the first major expansion for Monster Hunter: World, which will be arriving on PC and consoles in autumn 2019.
Before then, players can look forward to the arrival of the famous monster hunter himself, Geralt, who’ll be making a special appearance in Monster Hunter: World early next year thanks to a collaboration with The Witcher developer, CD Projekt Red.
The unique quests starring Geralt are said to offer “a brand-new type of gameplay that blends the immersive RPG experience of The Witcher 3 with Monster Hunter: World,” according to Capcom.
Those who have yet to sample Monster Hunter: World can do so for free this week thanks to a trial for console users.
From 12 – 17 December, Xbox One and PlayStation 4 players can sample quests and online multiplayer, with progress carrying over should you decide to buy the game.
Finally, to show their appreciation for Monster Hunter: World’s success, Capcom will be hosting an in-game – and imaginatively titled - Appreciation Fest next month.
The fest features a newly decorated Gathering Hub and gives players the chance to earn special equipment in new anniversary quests.
Let us know your thoughts on all the upcoming content below or in the forums.
Bethesda and Arkane Studios are bringing asymmetrical multiplayer to Prey this week, alongside a new single player VR mini campaign.
A VR version of Typhon Hunter, which puts the player in control of Yu inside the virtual world, is scheduled to arrive sometime in early 2019 for PC and PS VR.
Typhon Hunter will be available for free to those who own either the Digital Deluxe version of Prey or the Mooncrash expansion. If you own the vanilla version of the game, you’ll need to upgrade to either of the two for access.
Arriving alongside Typhon Hunter is a new, VR-only single player “escape-room-style” campaign called TranStar VR that’s set just before the events of the main game.
As TranStar employees, players must solve intricate puzzles and complete other objectives on board Talos I. This mode will be available on PC and PS VR.
Typhon Hunter multiplayer and TranStar VR release on 11 December on Xbox One, PlayStation 4 and PC.
What do you think of the new modes? Let us know below.
Ubisoft are set to reveal the next instalment in the Far Cry series at this week’s Game Awards show.
It doesn’t look like things have quite worked out for humanity in the aftermath, surprisingly, with the message of hope dashed at the end of the trailer alongside what looks like a cobbled together crossbow that fires saw blades.
A worldwide reveal will take place at The Game Awards, which airs in the early hours of Friday morning here in the UK and Europe.
What do you think of a potential post-apocalyptic Far Cry? As big fans of the series’ sojourn into ancient history with Primal, we're intrigued to see what the new setting brings to Far Cry’s tried and tested formula.
Let us know your thoughts below or over in the forums.
Rumours are pointing to a likely CTR: Crash Team Racing remake announcement at this week’s Game Awards.
The rumours stem from the Crash Bandicoot Facebook page, which updated its cover photo with an image of a chequered flag synonymous with racing and another of Crash himself looking thoughtful under text reading “Ummmmmm.... 12.06.2018?”, the date of The Game Awards.
More recently, PlayStation Access host Hollie Bennett shared the below tweet after she received a pair of fuzzy Crash coloured dice (seen above) along with another reference to the date of the event.
With The Game Awards taking place this Thursday, we won’t have long to wait for official confirmation.
Did you play the original? Would you like to see CTR: Crash Team Racing remastered? Let us know below.
Arizona Sunshine developer Vertigo Games and Wolfdog Interactive are bringing their award-winning strategy game, Skyworld, to PS VR.
The game will feature a story-based campaign in which players must conquer multiple, “unique” virtual reality worlds, and online 1v1 multiplayer across various skirmish maps.
Other touted features include:
Skyworld is scheduled to release sometime in early 2019 on PS VR.
Have you tried the game already? Looking forward to its release on console? Let us know below.
Ubisoft have announced the release date for the opening episode of Assassin’s Creed Odyssey’s upcoming story expansion, Legacy of the First Blade.
Parts two and three, Shadow Heritage and Bloodline, are scheduled to arrive sometime in early 2019, completing the story arc.
Hunted, which will be available across all platforms, is said to feature new characters, “gripping” naval combat and “powerful new enemies” for players to take on as they uncover “revelations about the Assassin’s Creed universe.”
Legacy of the First Blade is the first of two major story expansions for Odyssey, in what Ubisoft is referring to as the series’ “biggest and most ambitious” post-launch plans yet.
The second expansion, The Fate of Atlantis, will also be dished out episodically, with players able to experience each one as they release or wait until all episodes are available to play through the story in its entirety.
Let us know your thoughts on Odyssey’s upcoming expansion below or over in the forums.
Bethesda have detailed some big fixes coming to Fallout 76, their much-maligned online take on the Fallout series.
In a related fix, over encumbered players who bite the dust will no longer be forced to respawn all the way back at Vault 76 and can instead respawn at the closest discovered Map Marker.
Elsewhere in next Tuesday’s patch, players will now correctly receive “two to three” items of loot after successfully taking down a boss (depending on its level and difficulty) and Cryolator effects have also been tweaked, with players hit by enough shots now suffering from Chilled, Frosted and Frozen effects.
Bethesda also drastically reduced the duration for which these effects impact players’ speed, from two hours(!) to just thirty seconds.
Lastly, the 4 December patch tackles an issue where players became stuck in power armour, with the studio “actively investigating” additional cases where this problem occurs.
The second upcoming patch arrives on 11 December and fixes issues where player C.A.M.P.s are automatically blueprinted if someone else is already occupying their spot in the server.
Once the patch rolls out, players will be given the option to find an alternate place for their C.A.M.P. or to join another server with that spot vacant, where they’ll find their base “fully assembled and waiting” for them.
Other fixes in the 11 December update include:
Finally, Bethesda took time to acknowledge the rather sizeable previous patch, which rolled out last week as a nearly 50GB download on consoles:
“We know the size of our previous patch on November 19 was very large, and downloading it was a frustrating experience for many of you—especially those who primarily play Fallout 76 on consoles,” read the post.
“We hear you, and we’re working to reduce our patch sizes going forward so that you can get back into game as soon as possible on patch days.”
Have you come across any of these issues? Which fixes are you looking forward to the most? Let us know below or over in the forums.