Pre-orders for Torn Banner Studios’ medieval first-person multiplayer title, Chivalry 2, are now open, with the studio also sharing details on next month’s closed beta.
The closed beta runs from Friday, 23 April - Monday, 26 April and will include cross-play between all platforms. Participating players will be able to compete in “mass-scale combat” with multiplayer matches supporting up to 64 players.
The Siege of Rundhelm map, which will see teams competing for control of a well-fortified castle in Team Objective mode, will be playable for the first time. Meanwhile, smaller modes such as Team Deathmatch and FFA will also be included in the beta.
Torn Banner Studios’ closed beta will also be a chance for the developers to show off the game’s revamped environmental combat system. Players are now able to use a variety of weapons found on the battlefield, from Ballistae, Trebuchets and Battering Rams to flaming chickens and empty mead cups.
Chivalry 2 is out 8 June on Xbox One, Xbox Series X|S, PS4, PS5 and PC via the Epic Games Store. The standard edition has an RRP of $39.99/€39.99/£34.99, while the special edition is listed at $49.99/€49.99/£44.99.
Will you be pre-ordering Chivalry 2? Looking forward to the closed beta? Let us know below.
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M2H and Blackmill Games (Verdun, Tannenberg) have announced a new entry in their WW1 Game Series, Isonzo.
The game will launch with its own flagship mode called Offensive. This mode sees one team attempt to capture and hold defensive positions – which range from concrete bunkers to shallow fox holes – while the other team tries to stop them.
Players will be able to take on different roles in order to “react to the battlefield,” including choosing an engineer loadout that has the ability to cut through barbed wire. Going by the trailer, it looks like certain areas of the maps can be drastically altered, such as the bridge we see getting destroyed.
Like Verdun and Tannenberg, Isonzo also boasts a meticulous attention to detail when it comes to historical accuracy, with weapons, uniforms, trench designs and “significant landmarks” all said to be authentically recreated in-game.
Isonzo is out sometime later this year and will be available on Xbox Series X|S, Xbox One, PS5, PS4 and PC via Steam.
Let us know your thoughts on the game below or in the forums.
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Sony has given us our first look at the new controllers that’ll work in tandem with the yet-to-be-fully-unveiled PS VR 2 headset.
A “unique” orb design will allow players to hold the controllers naturally without any “constraints”. Meanwhile, the finger touch detection feature can “detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers”. This will allow users to make “more natural gestures” with their hands during gameplay.
Each controller houses one analogue stick, two interface buttons (Triangle/Square on the left, Cross/Circle on the right) and an adaptive trigger (L2/R2). There’s also a new “grip” (L1/R1) button located on the main handle of each controller that can be used to pick up in-game objects.
The controllers will be entirely tracked by the new VR headset, and also feature haptic feedback and the adaptive triggers found on the PS5’s DualSense controller. You can read the reveal blog in its entirety here.
What do you think of the PS5’s next-gen virtual reality motion controllers? Let us know below.
Bethesda and id Software are celebrating the arrival of DOOM Eternal’s final piece of DLC – The Ancient Gods Part Two – with a new trailer.
Part Two introduces new locations such as ancient Sentinel settlements, an overgrown Earth city that hides a “mysterious gateway” and the “cosmic wonders” of the World Spear.
New enemy types will also be making an appearance, including the armoured Baron, the Stone Imp and a Screecher Zombie that’s said to empower nearby demons when it’s killed.
The Ancient Gods Part Two is out today, 18 March, on Xbox One, PS4, PC and Stadia. The expansion is available at no extra cost to those who own the DOOM Eternal Deluxe Edition or the Year One Pass, while it can also be bought as a standalone purchase.
Looking forward to the conclusion of the Doom Slayer’s story? Let us know below.
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Publisher Dotemu (Streets of Rage 4) and developer Tribute Games have announced Teenage Mutant Ninja Turtles: Shredder’s Revenge for PC and consoles.
While combat is said to have its foundations set in “classic brawling mechanics,” Michalangelo, Donatello, Leonardo and Raphael will each have their own unique skills and maneuvers. It also sounds like players will be able to utilise vehicles in some way.
In addition to varying types of Foot Clan, players will be going up against baddies ranging from Triceraton Warriors and Rock Troops to the iconic Bebop, Rocksteady and Shredder.
Platform details and a TMNT: Shredder’s Revenge release date have yet to be announced, with the game only confirmed to be coming to PC (via Steam) and consoles right now.
What do you think of Shredder’s Revenge? Let us know below or in the forums.
R8 Games’ “anti-gravity combat racing game” Pacer arrives on the Xbox family of consoles today.
The game features a single player campaign mode as well as various multiplayer modes, including the battle royale-inspired Storm match type, with support for up to 10 players in online races.
There are five “varied” craft that players can choose from, each with their own “unique characteristics.” Crafts can be further refined and personalised via customisation options such as handling, breaking, and defence and weapon systems.
To celebrate the game’s arrival on Xbox, Pacer is currently discounted by 20% for the next two weeks, bringing its price down to £26.79.
Pacer is available now on Xbox One, Xbox Series X|S, PS4, PS5 and PC.
Will you be picking it up? Let us know below.
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