A remake of Capcom’s Resident Evil 3 was officially announced today during the latest State of Play stream, following recent leaks that all but confirmed the news last week.
As well as a completely overhauled main campaign, the remake also features an asymmetrical multiplayer mode called Resident Evil Resistance, which was first unveiled as a working title at the Tokyo Game Festival.
In this mode, one player takes on the role of the Mastermind and three others play as Survivors. Masterminds can “manipulate the environment and wield a deck of cards to place vicious creatures, set traps and weaponized security cameras” to try and stop Survivors, who in turn must work together and use their characters’ special abilities to escape the experiments before time runs out.
Resident Evil 3 is coming to Xbox One, PlayStation 4 and PC via Steam on 3 April 2020.
Looking forward to the remake? What do you think of the inclusion of Resistance as a multiplayer mode? Let us know below or in the forums.
2K announce newly founded studio Cloud Chamber, development of the next iteration of BioShock is underway
2K today announced the formation of a new development studio, Cloud Chamber, who are already working hard on the next BioShock.
"As we continue growing our product portfolio, we remain inspired by opportunities to invest further in our valuable IP, great people and their collective, long-term potential," said David Ismailer, President of 2K.
"BioShock is one of the most beloved, critically praised and highest-rated franchises of the last console generation. We can’t wait to see where its powerful narrative and iconic, first-person shooter gameplay head in the future with our new studio team at Cloud Chamber leading the charge."
Kelley Gilmore, a 22-year industry veteran with over 40 games under her belt, will serve as Cloud Chamber’s Global Studio Head, at 2K’s San Francisco Bay Area headquarters in California, whilst Ken Schachter (who's previously worked for Zynga, Gameloft and Autodesk, as well as founding indie outfit Trapdoor) has been appointed Cloud Chamber’s Studio Manager for the Canadian branch of the squad in Montréal.
"We founded Cloud Chamber to create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium," said Gilmore.
"Our team believes in the beauty and strength of diversity, in both the makeup of the studio and the nature of its thinking. We are a deeply experienced group of game makers, including many responsible for BioShock’s principal creation, advancement and longstanding notoriety, and honored to be part of the 2K family as stewards of this iconic franchise."
Are you looking forward to a new BioShock? What are you hoping for from the new studio? Let us know below or over in the forums.
2K and Gearbox have released the first 14 minutes of Borderlands 3’s upcoming DLC, Moxxi’s Heist of the Handsome Jackpot.
As everyone aboard the casino has been trapped there since Jack’s death, the leftover punters aren’t in the most welcoming mood, and there’s also a few new “never-before-seen enemies and larger-than-life bosses” based on the old Hyperion forces.
Players must first have unlocked the Sanctuary III base by completing the main campaign’s prologue and should be at least level 13 before taking on the heist. Higher level players will find the difficulty automatically scales to offer a challenge and “appropriately powerful loot.”
Moxxi’s Heist of the Handsome Jackpot is out 19 December on Xbox One, PlayStation 4 and PC, and comes as part of the season pass and the Super Deluxe edition of the game. It's the first of four DLC drops planned for Borderlands 3.
What do you think of the new footage? Looking forward to the (sort of) return of Handsome Jack? Let us know below.
UK publisher Slitherine LTD are partnering up with Belgian development studio The Artistocrats (Order of Battle, Commander: The Great War) to make a new game based on the Starship Troopers film.
According to Slitherine, the game will feature complex mechanics and deep gameplay systems, along with a “wide variety of options to turn a fast-paced strategy game into a mind-bending experience that involves multiple solutions to a very basic problem: to kill a lot of bugs.” Judging from the trailer, it looks like some of those options include air strikes and giant mechs, and, of course, portable nukes.
Development Director Iain McNeil spoke about the game using the film as inspiration to create an authentic feeling experience:
“When creating this game, we aimed to capture the essence of the original movie and its universe. This is not only achieved by creating a coherent set of units and scenarios, but also by mimicking the language, visual elements, dialogues and the little details that made the film such an iconic, cult feature.
“Modern strategy games are fast-paced and they successfully blend unit management, survival and captivating storytelling,” continued McNeil. “Nothing is more suited to this type of gameplay than the Starship Troopers universe, where there is a continuous sense of danger and uncertainty.”
There’s no solid release date yet, with the game said to be coming to PC sometime next year.
What do you think of the reveal trailer? Would you like to know more? Share your thoughts below.
Nintendo have released a new video giving us a look at the latest update coming to Super Mario Maker 2 on 5 December, which includes one of gaming’s most famous blades.
As well as legendary swords, the update also introduces a couple of new enemy types that will be available across all styles. There’s Spike, who throws spikey balls at players, and Pokey (who probably should have been called Spike) a moving cactus-like creature that comes in a variety of sizes and occasionally flies.
In terms of building materials, the update adds frozen coins, which, as the name suggests, is a coin that’s been frozen in ice. There’s also P blocks that can be switched on and off, and a dash block (Super Mario 3D World style only) that gives players a boost when jumped upon.
Finally, there’s a new mode called Ninji Speedruns that tasks players with registering the quickest time on special courses created by Nintendo. In a rather cool addition, Ninji ghosts of other players run alongside you as you compete for the fastest time and rewards.
What do you think of the update? Looking forward to wielding the Master Sword? Let us know below.
The first raid for Ubisoft’s Ghost Recon: Breakpoint went live at 20:00 GMT this evening for Xbox One, PlayStation 4 and PC users, with a Google Stadia iteration coming later in the year.
A full roster of four players is required to tackle the raid, with a Gear Level of 150 or higher, and it’ll only be available in Normal difficulty at first, with Easy and Heroic difficulties being added early next year.
As you might expect from a raid, the rewards include “some of the best loot and gear,” according to Ubisoft, with “objectives, enemy setups and rewards” reset on a weekly basis to help keep things fresh for returning players.
To celebrate the raid’s going live this evening, those exploring the main game might have noticed a volcano erupting, which was used to mark the beginning of Project Titan.
Are you looking forward to Breakpoint’s first raid? Let us know below.
On Thursday evening, a special edition of Inside Xbox was streamed live from X019 in London, giving us a look at the titles we'll be playing over the course of the next year.
In Grounded, up to four players are scaled down to the size of an ant and tasked with surviving the "unique micro-world of a suburban backyard" where they must gather everyday materials to craft and build bases, search for life saving resources and fight off the massive hostile inhabitants that threaten them and the peaceful insects.
The announcement trailer for Rare's EVERWILD didn't give much away but the cartoon-y visuals and soft pastel colours are unmistakably Rare. The team is said to be focused on "building an experience that allows for new ways to play in a natural and magical world" providing memorable and engaging experiences for players to share.
Microsoft are pushing Xbox Game Pass further than ever before
With all Xbox Game Studios titles being made available to Game Pass subscribers from day one, there's a slew of new content coming our way. 19 games from developers in the ID@Xbox program will be sitting in the Game Pass library at launch.
Eight games were introduced to the service on Thursday and we were promised that a total of 42 more will be releasing throughout the holidays and 2020, including a trio of Yakuza games (Yakuza 0, Yakuza Kiwami, Yakuza Kiwami 2) and these 10 Final Fantasy epics:
Xbox Game Pass for PC (included with Game Pass Ultimate) is starting to gain traction, with Age of Empires 2: Definitive Edition added to the PC library, a very brief reveal trailer for Age of Empires 4 debuting and the confirmation that Halo Reach will be arriving on PC via The Master Chief Collection on 3 December.
You can currently pick up a 3-month trial of Game Pass Ultimate for a single pound, euro or dollar and, for a limited time, every member can claim 1 month of EA Access, 3 months of Discord Nitro and 6 months of Spotify Premium.
Project xCloud is expanding following a successful trial
Microsoft's streaming service, Project xCloud, has been in preview for a month and over 50 titles can now be played on mobile devices, with even more on the way. Check out the full list and register your interest in the program here.
Next year, Project xCloud will be brought to Windows PCs and the team are "collaborating with a broad set of partners to make game streaming available on other devices."
In addition, support for more Bluetooth controllers is planned for 2020, including the DualShock 4 and Razer game pads.
No extra effort from developers is needed for games to function via xCloud and all of your progress (saves, achievements, friends lists, etc.) will be ready and waiting, whichever devices you use.
Get a head start on Black Friday deals
Once again, there's a lot of money to be saved in the Black Friday bargains and those with Xbox Live Gold get early access from 21 November. There's up to 75% off select games (find the full list courtesy of Major Nelson), as well as massive discounts on console bundles. Accessories are included in the sale, with a handful of controllers sporting a reduced price and Xbox Design Labs giving you a few quid off a custom job.
Keep your eye on the Microsoft Store for details.
You can catch all the news and announcements from X019 in full below.
Steam curators Valve have officially announced Half-Life: Alyx, a “flagship VR title” that will be fully revealed this Thursday, 10am Pacific Time (18:00 GMT).
Given the reverence the series is held in, and the fact that this is the first major title Valve have worked on in a number of years, there is understandably a fair amount of hype surrounding the announcement.
What do you think of the news? Looking forward to a VR Half-Life? Disappointed it’s not Half-Life 3? Let us know below.
Ubisoft shared new details of the upcoming final season from the game’s Year 4 content, called Operation Shifting Tides, at yesterday’s Rainbow Six Siege Pro League Finals in Tokoname.
As you can see in the video above, Kali’s rifle can also be used to break through wooden barricades or hatches with just one shot (as long as they’re not reinforced) and comes with an underslung explosive launcher for blasting chunks out of sturdier structures.
To counteract the weapon’s lethality, players that are downed by it will automatically face the direction the shot came from, allowing them to better locate Kali’s position.
The reworked Theme Park map contains the following changes:
“The Rail Platform has been removed and the East and West sections have been brought closer together. Inside the building, the East section has largely evolved, primarily the downstairs area. Gargoyle and Haunting Dining bomb sites are replaced with the Throne Room and Armory pair. The new Gong Room in this area also becomes the main entrance, while the Arcade Entrance is now blocked.”
Both Kali and Wamai will be instantly available at launch to those who purchased the Year 4 Pass or have a Uplay+ subscription, with everyone else able to purchase them a week later using Renown or R6 Credits.
Ahead of its public roll out, PC players can test out the new content from today via the game’s Test Server, with the option to report any bugs or glitches to the developers through the R6 Fix platform.
What do you think of the new operators? Let us know below or over in the forums.
Tri-Heart Interactive, a Manchester-based independent studio, have released a trailer for their upcoming shooter/party game hybrid, The Otterman Empire.
Alongside competitive multiplayer, there are also "intense and immersive" single player and co-op campaigns, where players must stop Tiko - a deranged scientist - from destroying the empire by completing a variety of challenges across an entire galaxy.
"Working with the community hands-on has been a big eye-opener for us as developers," said Kieran Rogers, Managing Director at Tri-Heart Interactive.
"Coming out the gate as a ‘community-driven game developer’ has impacted the choices we’ve made every step of the way. Having a tight-knit community that is as invested in the game as much as we are, gives us a broader perspective on a project that we are so close to and it has helped us to create a party game we’re really proud of."
The Otterman Empire is due to launch on Xbox One, Nintendo Switch and PC early next year. You can keep up to date via the official website.
What do you think of the trailer? Let us know below or over in the forums.