Patch 1.2 for Star Wars Battlefront II adds a new game mode, some additional maps to custom arcade, addresses issues with the dodge mechanic and buffs a few heroes, along with the usual host of bug fixes and balancing tweaks.
The maps Kashyyyk, Hoth, Endor, Crait, Jakku, and Death Star II can be selected in custom arcade and the AI in arcade matches has been improved to give players more of a challenge.
Boba Fett, Iden Versio, Bossk, Rey, Kylo Ren, Luke Skywalker, Emperor Palpatine, Chewbacca, Yoda, Lando Calrissian, Darth Vader and Captain Phasma have all been reworked, the changes making them slightly stronger in most cases.
Classes and special units have also seen various adjustments, with dodging being one of the primary concerns as the developers felt it was too strong. You'll still gain the same benefits, such as damage reduction and avoiding lightsaber damage, but there's a smaller window, meaning players will have to predict attacks and time their dodges correctly.
Another positive note is an increased credit payout for duplicate items.
The full list of changes and known issues can be found on the official forums.
Are you happy about the changes? Looking to try out the new game mode? Let us know below or over in the forums.
Castle of Heart is a classic action platformer from Polish developer, 7LEVELS, which promises challenging gameplay and plenty of twists on the typical formula.
As part of the curse, the knight's stone body will disintegrate over time as he loses energy, which can only be restored by defeating enemies. If the process reaches a critical state he could lose an arm, and the ability to wield additional weapons with it.
The game features 20 levels set across four discrete environments. Their aesthetics, and the creatures you'll be taking on within them, are partly inspired by Slavic mythology - with some locations derived straight from famous places in the developers' home country - and the classic platforming titles of yesteryear.
Castle of Heart hits the Nintendo eShop on 23 March.
Fancy some retro platforming action? Let us know below or over in the forums.
Polyarc Games have announced the release date for their anticipated VR adventure game, Moss, and shared a launch trailer that provides a brief look at the story and some new gameplay.
Moss releases on 27 February, exclusively for PlayStation VR. You can pre-order from the PlayStation Store to grab a free PlayStation Theme and Avatar, featuring Quill and the game’s forest setting.
Do you plan on picking Moss up? Let us know below or over in the forums.
Hidetaka ‘"Swery" Suehiro (best known for Deadly Premonition and D4: Dark Dreams Don't Die) is collaborating with Arc System Works (Dragonball Fighterz) on an enigmatic new project which will "blow your mind." The Missing will be the debut game from his new studio, White Owls.
“The title, "THE MISSING", has many meanings. A missing person, someone who’s lost, or even something lost… Maybe it’s your loved one… or a place you belong. Do you ever feel lost in your everyday life? THE MISSING is for someone like you.”
Arc System Works' website states the game is due for release in 2018, so hopefully we won't have long to wait for more info.
Any idea what this could be about? Feel free to enlighten us below or over in the forums.
Hi everyone. I wanted to take a few minutes, as 19 February 2018 officially marks three years of Pass the Controller.
Also, we're working on a refreshed approach to our podcast, which will hopefully be better than ever, plus we'll stick it on some audio services (as well as continuing to upload with visuals to YouTube), so that you can listen on the go.
We couldn't have got to where we are today without you, so we want to bring you along with us into exciting new ideas we have for the future. With that in mind, I've put together a little form (below) where you can leave us some feedback and ideas of your own.
Finally, and very importantly, thank you to everyone who has worked at or contributed to Pass the Controller - past and present - for the time and effort you’ve put into making the site what it is today. If you haven’t heard how all of this came about then there’s a few words on our About Us page to get you up to speed.
That's it for now, but in the meantime we hope you continue to enjoy what we're doing and, whether you're new or have been hanging around since the beginning - thank you.
Editor, Pass the Controller
Crazy Monkey Studios have announced a sequel to their side-scrolling-shoot-‘em-up Guns, Gore & Cannoli, launching first on Steam next month.
The sequel will feature a new weapon wheel, improved player mobility and full 360° aiming that lets you “easily shoot everything that moves”, and also sees online multiplayer introduced, something that was lacking from the original game, with up to four players supported.
Local multiplayer also returns, again with four players able to team up for co-operative action.
Guns, Gore & Cannoli 2 is out 2 March on Steam, with Xbox One, PS4 and Switch versions said to be arriving “in the coming months”.
Looking forward to more mob-based mayhem? Let us know below.
Fe, from Swedish developer Zoink Games, is the first title to be released as part of the EA Originals program, bringing “unique and memorable” gaming experiences to players from a host of indie studios.
“In Fe, sounds connect every living thing in the diverse ecosystem,” said CEO and Creative Lead at Zoink Games, Klaus Lyngeled.
“The forest holds a multitude of secrets to be uncovered by connecting with the flora and fauna. As a wordless experience, the entire story is up for the players’ own interpretation as they move through the forest at their own pace. Fe is a beautiful, connected world that players will never want to leave.”
Fe is available now on Xbox One, PlayStation 4, Nintendo Switch and PC.
Developed by Mild Beast Games and published by Versus Evil, BAFTA One to Watch and Microsoft Imagine Games award winner At Sundown is a top-down, "deathmatch-in-the-dark" shooter with a unique take on stealth.
Players can get warmed up with special challenges or take part in co-op matches against AI before jumping into local or online multiplayer matches.
Versus Evil General Manager, Steve Escalante, had this to say on the approaching release:
"Mild Beast Games have a created an award-winning multiplayer formula that totally hooks players from the outset. At Sundown has been a real crowd pleaser at events like PAX, where it won players over with its superb 4 player party set up. We’re really excited to announce the games’ cross-platform launch, which underlines our commitment to bringing out the best in our indie partners."
PC owners are offered an early taste of the game with a free demo, available via Steam right now. The demo includes four of the 11 weapons and a selection of levels set in the Garden and Mansion maps.
You can keep up to date and find out more info on the At Sundown official site.
What do you think of the trailer? Looking forward to some frantic multiplayer madness? Let us know below or over in the forums.
Take on the role of Randi, a young boy tasked with reviving the magical power of Mana, as he takes on the treacherous empire with his companions, Primm and Popoi.
New additions to the remake include:
Brand-New Presentation – a total 3D graphical overhaul and brand-new voice-overs bring the characters to life in new and exciting ways, while retaining the charm and personality of their original appearances.
Rearranged Soundtrack – at any time players can switch between the original soundtrack and a brand-new rearranged score, including a new orchestral arrangement of the much-loved ‘Fear of the Heavens’.
New Interlude Episodes – building upon the charm of the original, new /narrative scenes help enhance the story’s presentation and provide extra insight into the magical Mana-filled world.
Gameplay Adjustments – play the definitive version of the classic game, with new features and systems in place to update the game for players on modern hardware.
Secret of Mana is available now for PlayStation 4, PlayStation Vita and Steam on PC.
Did you play the original? Interested its remake? Let us know below or over in the forums.
Rare recently opened their doors to journalists and spilled the beans about how the progression system works in Sea of Thieves and what players can expect on their journey to become a legend.
If you make enough of a name for yourself to impress a certain mysterious group they'll reveal more secrets about the world. At the end of this progression you'll be given the task of doing a secret thing in a secret place (understandably, Rare weren't eager to discuss the details, or else it wouldn't be a secret). Upon completion of this task, the title of pirate legend is awarded and a key is given which unlocks a door to a hidden area, accessible only by legendary pirates and their crew.
Eurogamer notes that this hidden area was actually in the recent beta but no-one discovered it.
Inside the secret hideout, players will find the Tavern of Legends and the ghostly Pirate Lord who'll sell legendary voyages - the most difficult quests in the game.
In one of the first major expansions, Rare plans to add another rank; legendary captain. After attaining this rank, the secret hideout will become your very own hideout, and you'll gain a new customisable ship.
Before reaching that level of infamy, those seeking fame with the trading companies will have to search for buried treasure, transport goods around the map and even catch and deliver exotic animals that each come with their own set of troubles. For example, chickens could draw unwanted attention from other ships with their traditional morning shouting, or you may find yourself poisoned by venomous snakes.
There are also forts littered about the world. If a fort is occupied by skeletons, a skull shaped cloud will signal that there's a vault loaded with valuable treasure, somewhere inside. If you can defeat the waves of skellies and their undead captain you'll earn a key to the vault but you probably won't be the only ship to have seen the beacon.
Getting away with the swag won't be easy. Not only are there no safe zones in Sea of Thieves, but the kraken can strike at any time, grabbing numerous ships with its tentacles and smashing them against the waves, potentially sending your hard earned loot to the bottom of Davy Jones' Locker.
It sounds like there'll be a lot to discover in Sea of Thieves come 20 March and Rare plan to add more over time.
Until then, you can always check out our footage from the closed beta to see how not to sail a ship.
Will you be setting sail and seeking glory next month? Let us know below or over in the forums.