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Darksiders: Warmastered Edition officially confirmed

28/7/2016

 
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A remastered version of the original Darksiders has been officially confirmed by Nordic Games after it was prematurely revealed at the recent Gamepolis 2016 expo.

By Liam Andrews
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@pass_controller


Darksiders: Warmastered Edition launches 25 October on Xbox One, PlayStation 4, PC and Wii U, and will retail at £14.99/€19.99/$19.99.

The remaster is being handled by developer KAIKO, who also worked on the Xbox One version of Darksiders II: Deathinitive Edition.
As well as all the content from the original game, Darksiders: Warmastered Edition features:

  • Native 1080p rendering resolution for console platforms
  • 4k support and additional video options for PC
  • Doubled all texture resolutions
  • Rendering improvements and rework
  • Better shadow rendering quality
  • Post processing effects
  • 60 FPS in moment to moment gameplay (PS4, Xbox One, PC, 30 for WiiU)
 
Are you looking forward to revisiting the original Darksiders? Let us know over in the forums or in the comments below.
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Warhammer: End Times - Vermintide coming to PS4 and Xbox One this October

27/7/2016

 
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Xbox One and PlayStation 4 owners will be able to take on the Skaven hordes from 4 October, developer Fatshark have announced.

By Liam Andrews
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@pass_controller


The previously PC exclusive title is coming to current gen consoles thanks to a partnership with Nordic Games who will be publishing physical copies of the game (including on PC), while Fatshark are handling the digital version themselves.
Check out the announcement trailer below:
The console version of Vermintide includes the game mode Last Stand, a horde mode featuring two maps on which players will fight “intense and increasingly difficult battles” against waves of Skaven.
 
Also included is Sigmar's Blessing and the Drachenfels DLC, which contains three additional adventure maps set outside of Ubersreik.
 
"More than half a million PC gamers have already taken Vermintide to their heart, and this fall it's time for console players to do the same. The consoles will get an extended version that includes all DLCs released for the PC version to date,” said Martin Wahlund, Fatshark CEO.
 
“We are over the moon to be working with Nordic Games on this release as their experience and expertise are incomparable."
 
Are you looking forward to seeing Vermintide on Xbox One and PS4? Let us know in the forums or in the comments below.
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Respawn partner up with Multiplay to provide Titanfall 2’s dedicated servers

27/7/2016

 
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The original Titanfall made use of Microsoft’s Azure cloud servers for its online action, but with the sequel going multi-platform Respawn Entertainment have looked elsewhere for their dedicated server support.

By Liam Andrews
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@pass_controller


Multiplay’s servers will allow Titanfall 2 to “utilise a far-reaching array of hosting technologies across the globe”, with the game using a “powerful base-layer of dedicated servers” for minimum latency and maximum capacity, thanks to Multiplay’s cloud-bursting tech.
Lead Programmer for Respawn, Jon Shiring, said a few words about the new partnership:
 
“The Titanfall 2 launch is going to be bigger and better than the last game and what’s really important to me is that the game just works.
 
We wanted to make sure we had an insane amount of scalability and reliability, so we partnered with Multiplay because they have a great deal of expertise in game server hosting and a very clever auto-scaling product that can abstract away different cloud environments that lets us focus on making games,” he said.
 
“We have been working closely with Multiplay to ensure we utilize multiple clouds as well as bare metal servers in every region our game will be on sale. Giving us more flexibility, more local data centers, endless scalability, and the highest reliability will result in the best service we can offer to millions of players.”
 
Titanfall 2 launches 28 October on Xbox One, PlayStation 4 and PC.
 
A technical test is planned for the game’s multiplayer at some point before release, but no date has been confirmed by Respawn just yet.
 
Share your thoughts with us over in the forums or leave a comment below.
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Xbox Live Gamertags now expire after 5 years of inactivity

26/7/2016

 
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Your Xbox Live Gamertag could soon be up for grabs in a case of use it, or lose it.

by Chris Brand
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As part of Microsoft's updated terms of service (which you can read here if you have no other plans this week), your Xbox Live account may be deactivated if you fail to sign in at least once in a five year period.
The new terms of service don't take effect until 15 September, but this explains why Microsoft recently made almost a million expired Gamertags available. If you've been waiting patiently for the right one, you can check to see if it's free on the official website.

The changes also affect the Outlook e-mail service and OneDrive. You must sign into your Outlook.com inbox and your OneDrive (separately) at least once in a one-year period, or risk your account being closed.

Once accounts are deactivated there's no going back; you'll lose any material you had stored.

Are you hoping to snatch a new Gamertag? Need to hop onto an old account? Let us know in the forums or comment below.
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Square Enix unveils biggest ever Gamescom line-up

26/7/2016

 
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Starting from 18 August, attendees will have the opportunity to play a host of the publisher’s upcoming games.

by Chris Brand
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There'll be over 220 hands-on stations, spread across 1,100 square metres, for gamers eager to try out some of Square's most anticipated titles, as well as a handy place to rest and recharge your devices in the middle of the booth.
The full line up includes Deus Ex: Mankind Divided, Dragon Quest Builders, HITMAN, Kingdom Hearts HD 2.8 Final Chapter Prologue, Rise of the Tomb Raider: 20 Year Celebration and no less than four Final Fantasy games.

The Square Enix Collective aims to discover fledgling developers and assist them in bringing their products to life via community feedback, promotion, funding and even distribution.


At Gamescom, SEC will be showcasing five games from some of these developers. The Turing Test
, Black The Fall, Tokyo Dark, Oh My Godheads and Goetia will all be on show at the event.


More details will be released as we get closer to Gamescom.

Are you looking forward to the event? Let us know in the forums or comment below.
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Rumours suggest Nintendo NX is a high-powered handheld with detachable controllers

26/7/2016

 
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Multiple sources close to Eurogamer are saying the Nintendo NX will be a high-powered portable console that can connect to your TV for big screen gaming when at home.

By Liam Andrews
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@pass_controller


The NX will feature detachable controllers on either side of the console’s screen to allow for two player gameplay, and will utilise a cartridge-based system for games.
The console is rumoured to run on Nvidia’s Tegra mobile processor, with development kits said to be running on the Tegra X1 chip which has seen use in the Shield Android TV console and the Google Pixel C tablet.
 
According to an in-depth report by Digital Foundry, the NX “is a mobile games machine, albeit one with a twist - principally that the unit can plug into a base station that transforms it into something more akin to a conventional console… at a really basic level, NX is effectively a reversal of the Wii U GamePad concept.”
 
Earlier rumours had suggested cartridges were the physical media of choice for the NX after it was spotted that upcoming Zelda title Breath of the Wild’s trademarks covered cartridge-based games, although digital downloads are also likely to be supported.
 
Nintendo is apparently suggesting developers use 32GB cartridges.
 
Changing from a disc to cartridge-based system means that backwards compatibility is not likely to be a feature of the NX, however there are reports that certain Wii U games could receive updated NX ports.
 
Nintendo refused to confirm or deny the latest hearsay regarding their next console, but reports suggest the company will be officially unveiling the NX in September.
 
The Nintendo NX is planned for release in March 2017.
 
Let us know your thoughts on the rumours over in the forums or leave a comment below.
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Marvel: Ultimate Alliance 1 and 2 launch on Xbox One and PS4, also returns to PC via Steam

26/7/2016

 
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The remastered titles can be purchased separately, or together in the Marvel: Ultimate Alliance Bundle.

by Chris Brand
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@pass_controller


Marvel: Ultimate Alliance features over 22 playable characters, and allows you to create and upgrade your own team of superheroes to take on the campaign or engage in competitive and cooperative multiplayer modes.
There's more than 140 iconic heroes and villains to meet during the game's campaign as you fight against Dr. Doom and the Masters of Evil.

​
Check out the new trailer below:
The sequel is set during the events of the Civil War story arc and centres around the controversial Superhuman Registration Act, which requires everyone with a super-power to register as a living weapon of mass destruction.

The missions and playable characters available will change depending on whether you choose to support the act or oppose it.

You can see the trailer for the sequel and some screenshots below:
Both games, and the bundle, are available to download now via Steam and the PlayStation Store. The titles will hit the Xbox Store on 28 July.

​
Interested in playing this for the first time or are you a veteran of the series looking to go back? Let us know in the forums or leave a comment below.
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The next DLC drop for Rainbow Six: Siege launches 2 August

25/7/2016

 
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An official blog post, which has since been pulled, announced Operation: Skull Rain and gave details on the new content, which includes two new operators and one new map.

by Chris ​Brand
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@pass_controller


The map will be put into rotation as soon as the update is live and those who own the season pass will be granted immediate access to the new operators at no extra cost. After one week, everyone will be able to purchase the operators for 25,000 renown a piece. ​
The attacking operator, Capitao, carries a tactical crossbow that can fire asphyxiating bolts that burn oxygen within a certain radius, as well as micro smoke grenades that can mask team positions and movement.

The defensive operator, Caveira, possesses the “Silent Step” ability that enables her to sneak up on enemies to immobilize and interrogate them, revealing their teammates' positions.


The new map is set in a Brazilian favela and supports exterior shell destruction, making it the most destructible map yet.


Also added is a new angled grip attachment, which makes the transition between hip fire and aiming down sights much quicker, and a surrender option for ranked matches. A majority vote will be required to surrender but matches can only be forfeit before the third round.


More info will be revealed during the Season Two Xbox Pro League Finals livestream on 30 July.

Do the new operators interest you? Share your thoughts with us on the forums or leave a comment below.
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Go behind the scenes of South Park: The Fractured But Whole

25/7/2016

 
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Trey Parker, Matt Stone and the teams at South Park Studios and Ubisoft San Francisco have offered insight into their creative process.

by Chris Brand
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@pass_controller


Their follow up to the popular Stick of Truth is set to release later this year, and the pairing are determined to improve upon every aspect they can whilst maintaining the trademark humour of the original.
It’s promised there'll be even more of South Park to explore this time around, as well as many gameplay enhancements, including a refined battle system, revamped looting and even crafting options, which allow you to create equipment to be used in combat.

The boys are now playing superheroes with the ultimate goal of earning a billion dollars from their franchise. There's unrest amongst Coon and Friends, however, as not everyone is on board with Cartman's ideas and soon the group are, as the title suggests, fractured.


You'll once again play as the New Kid, the sequel boasting more ways to customise your character as you see fit, some of which will depend on what super-power you opt for. The favour you've previously earnt as the New Kid and used to climb the social ladder was all for naught, however, as now the kids are playing a new game, you’re back to square one.


South Park: The Fractured But Whole lands on Xbox One, PS4 and PC 6 December.


Will you be picking it up? Let us know in the forums or comment below.

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System Shock remake surpasses $1.1m stretch goal, new platforms added & PS4 version confirmed

24/7/2016

 
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The $1.1 million Kickstarter stretch goal has been smashed and thus, Nightdive Studios are working on Mac and Linux versions. Also, after talks with Sony, System Shock will be releasing on PS4.

by Chris Brand
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@pass_controller


Additionally, the studio have changed the $1.4 million stretch goal as many backers thought that "RPG Elements" was vague and misleading. Now, if that target is reached, more areas will be added, such as new Groves, new floors on Citadel Station and more Cyberspace content.
Jason Fader, Project Director on System Shock, wants to reassure fans that RPG systems haven't been canned altogether and the team have some ideas in mind:

"RPG systems can imply a lot of things, so I'll go over some core concepts that we're following with the overall systems design:

  • Stats are boring - Instead of letting the player feel stronger with stat boosts and level identification, we’re more in favor of ability and skill depth. As the player progresses, they will get more abilities/weapons, which will take skill to master (player skill, not skill points).

  • Things should make sense - We want to have vending machines, but they're mainly for food/drinks that the player can get to help heal themselves or provide a slight boost to their abilities. You won't hack a vending machine to get a gun, since why would a vending machine on a space station have a gun?

  • Upgrades are good in moderation - Throughout the game, the player will find upgrades to their abilities and find better weapons. We're not going to get crazy with this one since the point of the game is to have fun, and not noodle around in your inventory. If something is tedious, don't expect us to do it.

  • Multiple ways to solve a problem - We're going to assume our players are smart and want to find creative solutions to problems/enemies. We'll provide the tools/weapons/abilities, and the player will decide how they want to solve the problem given their playstyle.

I know that isn't very detailed, but it's still early in the game’s development, and things can change. Those rules above are what we're confident in delivering,” he said.

If you're interested in helping the project reach its next stretch goal you can still back it here.

Have you backed this project? Excited about its release? Let us know in the forums or leave a comment below.

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