The lucky PowerBeatsVR giveaway winners are:
Selim Tuylu | JL Carls | Brent Strassburg | Matias Makkonen | Cameron Johnson | Kenneth Sweeps | Yevhen Korsun | Dusk Dawn | Aurelien Matz | Rigby Lion
Veteran racing developer Milestone (RIDE 4, MotoGP 20) have announced their latest riding sim, Monster Energy Supercross – The Official Videogame 4.
Career mode has received a bit of a revamp in Supercross 4. Players are now able to begin their journey as an amateur rider in Supercross Futures events, before earning their place in the 250SX and 450SX categories where they’ll be challenging the “biggest number of pro riders ever in franchise history.”
Career mode will also feature a new skill system, with players able to upgrade their stats and performances via a skill tree. Skill points can be earned from races, training, competing in special events or by completing special objectives.
As well as online multiplayer there’ll be co-op for up to four players, plus a new free-roam area based on the Islands of Maine where players can race against friends, compete in challenges or track down collectibles.
Monster Energy Supercross – The Official Videogame 4 is out 11 March for Xbox One, Xbox Series X|S, PS4, PS5, and PC via Steam and Stadia.
Let us know your thoughts on the reveal below or over in the forums.
Paul Silvester is our Do Not Feed the Monkeys giveaway winner!
EA and Motive have announced plans to bring new ships and other additional content to their starfighter sim, Star Wars Squadrons, via a series of free updates.
Also arriving alongside the Fostar Haven map this month are a number of new components, namely engine and weapon upgrades for various starfighter classes that can be unlocked using in-game currency.
Fighter and Bomber classes will be getting the Boost Extension Kit and Prototype Piercing Torpedoes. The former grants an instant full boost that then needs to recharge, while the latter is a new missile type that can bypass capital ship and flagship shields.
Interceptor and Fighter classes are getting the Ion Rockets, said to be similar to the current Barrage Rockets but “great for hit-and-run attacks to strip enemy shields.” Meanwhile, the Support class will have access to the Anti-Material Rocket Turret, which automatically targets flagship subsystems, capital ships and other players’ deployables.
The biggest content drop comes sometime in December with the arrival of two new fan-favourite starfighters - the B-wing and the TIE defender. Both can be seen below.
The former will fall under the New Republic’s Bomber class while the latter is to be included in the Imperial’s Fighter options. Each will have access to their respective class components, but also feature “unique aspects,” such as the B-wings’ gyro-cockpit and the TIE defender’s shields.
While these unique aspects help set the two apart from other starfighters in their class, Motive have made sure that they aren’t “outright better” by default, stating that there’s still “good reasons” to pick other ships depending on playstyle and situation.
Finally, Squadrons will also be getting custom matches and a server browser as part of the December update, with players able to modify things such as starfighter hull/shield/damage, capital ship health and enable class restrictions.
The updates may come as a surprise for many Squadrons fans, as, according to Creative Director Ian Frazier, EA and Motive were “not planning” to add any new content to the game. However, with the newly announced updates, plus last month’s drop of The Mandalorian-themed cosmetics, it looks like their attitude towards post-launch content has changed.
“Your enthusiastic support for Squadrons has enabled us to expand upon it further in all the ways outlined above, and I couldn’t be more thrilled,” said Frazier in a message to the game’s community. “It's because of your backing that we were able to get a bit of a head start on concepting all this cool new stuff. You really did make a difference. Take care, and see you in the stars!”
Star Wars Squadrons is currently available on Xbox One, PlayStation 4 and PC. It’s also playable on Xbox Series X|S and PlayStation 5 via backwards compatibility.
What do you think of the updates? Looking forward to trying the new starfighters? Let us know below.
IO Interactive, best known for their work on the Hitman franchise, have announced their next game is to be a brand-new James Bond title.
The opportunity for IO to develop a James Bond game seems like a good fit, given the studio’s previous experience in creating solid, stealth-focussed games. This was acknowledged by IO Interactive CEO, Hakan Abrak.
“It’s true that once in a while, the stars do align in our industry,” said Abrak in a press release.
“Creating an original Bond game is a monumental undertaking and I truly believe that IO Interactive, working closely with our creative partners at EON and MGM, can deliver something extremely special for our players and communities. Our passionate team is excited to unleash their creativity into the iconic James Bond universe and craft the most ambitious game in the history of our studio.”
While there’s no release date yet, it was confirmed that Project 007 will be coming to PC and consoles.
What do you think of the reveal? Are IO Interactive and the James Bond license a match made in heaven? Let us know below.
Jeffrey Chim is our lucky Shenmue 1 & 2 HD Collection giveaway winner!
Bethesda have detailed a free Fallout 76 update due to arrive next month, which will introduce one of the series’ most famous factions, the Brotherhood of Steel.
Here’s a list of everything included in the Fallout 76 Steel Dawn update:
Steel Dawn will be available as a free update for Fallout 76 players across all platforms from 1 December.
Are you looking forward to the return of the Brotherhood of Steel? Let us know.
Developed by Tomas Sala and published by Wired Productions, The Falconeer is now available on Xbox Series X|S, Xbox One and PC.
Those picking The Falconeer up on their shiny new Xbox Series X can enjoy the game in multiple visual modes, including 60 FPS at 4K and 120 FPS at 1080p. Meanwhile, Series S owners can choose from either 60 FPS at 1800p and 120 FPS at 1080p. The next-gen versions also boast a loading time of just 13 seconds, owing to the machines’ internal SSDs.
“Creating The Falconeer has been a journey years in the making for me; it’s such a deeply personal game and I can’t wait for players to pick this up” said The Falconeer creator, Tomas Sala.
“Whether it’s on PC or Xbox, please take some time to enjoy the world of The Great Ursee and everything it has to offer, I’m sure you’ll enjoy it.”
The Falconeer is out now on Xbox Series X|S, Xbox One and PC. Standard digital editions of the game cost £24.99/ $29.99 /€29.99, while the physical version has an RRP of £34.99/ $39.99/ €39.99.
Will you be getting The Falconeer as an Xbox Series X|S launch title? Let us know below.
Anthony Edge is our Grim Fandango Remastered giveaway winner!
Bit Loom Studios and Coatsink have announced the release date for PHOGS!, their long-awaited cooperative puzzler that’s making its way to PC and consoles next month.
James and Rob went hands-on with PHOGS! back in 2018, praising its “joyous” Nintendo-like vibes and “bonkers” gameplay. They also got a lovely photo with Red and Blue, the game’s adorable, conjoined protagonists.
PHOGS! is out 3 December on Xbox One, PlayStation 4, Nintendo Switch and PC via Steam and Stadia with an RRP of $24.99 (or regional equivalent).
Xbox Game Pass subscribers (both console and PC) will be able to play the game at no extra cost as it’ll be making its way to the subscription service on day of release.
PHOGS! will also be supported on PS5 and Xbox Series S/X via backwards compatibility, Coatsink have confirmed.
Will you be picking up PHOGS! next month? Which platform will you be playing it on? Let us know below.