A remake of Capcom’s Resident Evil 3 was officially announced today during the latest State of Play stream, following recent leaks that all but confirmed the news last week.
As well as a completely overhauled main campaign, the remake also features an asymmetrical multiplayer mode called Resident Evil Resistance, which was first unveiled as a working title at the Tokyo Game Festival.
In this mode, one player takes on the role of the Mastermind and three others play as Survivors. Masterminds can “manipulate the environment and wield a deck of cards to place vicious creatures, set traps and weaponized security cameras” to try and stop Survivors, who in turn must work together and use their characters’ special abilities to escape the experiments before time runs out.
Resident Evil 3 is coming to Xbox One, PlayStation 4 and PC via Steam on 3 April 2020.
Looking forward to the remake? What do you think of the inclusion of Resistance as a multiplayer mode? Let us know below or in the forums.
2K announce newly founded studio Cloud Chamber, development of the next iteration of BioShock is underway
2K today announced the formation of a new development studio, Cloud Chamber, who are already working hard on the next BioShock.
"As we continue growing our product portfolio, we remain inspired by opportunities to invest further in our valuable IP, great people and their collective, long-term potential," said David Ismailer, President of 2K.
"BioShock is one of the most beloved, critically praised and highest-rated franchises of the last console generation. We can’t wait to see where its powerful narrative and iconic, first-person shooter gameplay head in the future with our new studio team at Cloud Chamber leading the charge."
Kelley Gilmore, a 22-year industry veteran with over 40 games under her belt, will serve as Cloud Chamber’s Global Studio Head, at 2K’s San Francisco Bay Area headquarters in California, whilst Ken Schachter (who's previously worked for Zynga, Gameloft and Autodesk, as well as founding indie outfit Trapdoor) has been appointed Cloud Chamber’s Studio Manager for the Canadian branch of the squad in Montréal.
"We founded Cloud Chamber to create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium," said Gilmore.
"Our team believes in the beauty and strength of diversity, in both the makeup of the studio and the nature of its thinking. We are a deeply experienced group of game makers, including many responsible for BioShock’s principal creation, advancement and longstanding notoriety, and honored to be part of the 2K family as stewards of this iconic franchise."
Are you looking forward to a new BioShock? What are you hoping for from the new studio? Let us know below or over in the forums.
Verdun has been given an overhaul, rejuvenating the game in order to offer players both old and new the definitive WW1 shooter experience.
2K and Gearbox have released the first 14 minutes of Borderlands 3’s upcoming DLC, Moxxi’s Heist of the Handsome Jackpot.
As everyone aboard the casino has been trapped there since Jack’s death, the leftover punters aren’t in the most welcoming mood, and there’s also a few new “never-before-seen enemies and larger-than-life bosses” based on the old Hyperion forces.
Players must first have unlocked the Sanctuary III base by completing the main campaign’s prologue and should be at least level 13 before taking on the heist. Higher level players will find the difficulty automatically scales to offer a challenge and “appropriately powerful loot.”
Moxxi’s Heist of the Handsome Jackpot is out 19 December on Xbox One, PlayStation 4 and PC, and comes as part of the season pass and the Super Deluxe edition of the game. It's the first of four DLC drops planned for Borderlands 3.
What do you think of the new footage? Looking forward to the (sort of) return of Handsome Jack? Let us know below.
Massive Xbox One Verdun update overhauls visuals, audio, gameplay, more – also adds multiplayer bots
M2H and BlackMill Games have released a huge update for their WW1-set multiplayer shooter, Verdun, on Xbox One, with existing owners receiving it for free
One of the biggest changes sees a new spawn system introduced to Verdun’s Frontlines mode, allowing players to pick their spawn point in a similar way that spin-off title, Tannenberg, allows in its larger matches. Up to 24 AI bots will take the place of real players, a feature that will hopefully help reinvigorate the player base on Xbox One.
As for new content, the update includes two new squads – the ANZACs and Senegalese Tirailleurs – the new St. Mihiel Salient map, the Webley-Fosbery and Berthier Mle. 1907 main weapons, the machete and trench tool melee weapons, and a couple of new grenade types.
Lastly, there’s a new tutorial mode that helps new or returning players get to grips with some of the game’s key systems, like squads and levelling up, and more language options have also been added. You can read about all the changes being made to the game here.
The update goes live today for Xbox One players, with a PlayStation 4 version also in the works for a later date.
What do you think of the update? Has it convinced you to give Verdun another try? Let us know below or in the forums.
UK publisher Slitherine LTD are partnering up with Belgian development studio The Artistocrats (Order of Battle, Commander: The Great War) to make a new game based on the Starship Troopers film.
According to Slitherine, the game will feature complex mechanics and deep gameplay systems, along with a “wide variety of options to turn a fast-paced strategy game into a mind-bending experience that involves multiple solutions to a very basic problem: to kill a lot of bugs.” Judging from the trailer, it looks like some of those options include air strikes and giant mechs, and, of course, portable nukes.
Development Director Iain McNeil spoke about the game using the film as inspiration to create an authentic feeling experience:
“When creating this game, we aimed to capture the essence of the original movie and its universe. This is not only achieved by creating a coherent set of units and scenarios, but also by mimicking the language, visual elements, dialogues and the little details that made the film such an iconic, cult feature.
“Modern strategy games are fast-paced and they successfully blend unit management, survival and captivating storytelling,” continued McNeil. “Nothing is more suited to this type of gameplay than the Starship Troopers universe, where there is a continuous sense of danger and uncertainty.”
There’s no solid release date yet, with the game said to be coming to PC sometime next year.
What do you think of the reveal trailer? Would you like to know more? Share your thoughts below.
Nintendo have released a new video giving us a look at the latest update coming to Super Mario Maker 2 on 5 December, which includes one of gaming’s most famous blades.
As well as legendary swords, the update also introduces a couple of new enemy types that will be available across all styles. There’s Spike, who throws spikey balls at players, and Pokey (who probably should have been called Spike) a moving cactus-like creature that comes in a variety of sizes and occasionally flies.
In terms of building materials, the update adds frozen coins, which, as the name suggests, is a coin that’s been frozen in ice. There’s also P blocks that can be switched on and off, and a dash block (Super Mario 3D World style only) that gives players a boost when jumped upon.
Finally, there’s a new mode called Ninji Speedruns that tasks players with registering the quickest time on special courses created by Nintendo. In a rather cool addition, Ninji ghosts of other players run alongside you as you compete for the fastest time and rewards.
What do you think of the update? Looking forward to wielding the Master Sword? Let us know below.
Congratulations to our PowerBeatsVR winners: Game Guy, Nico Teichmann, Rachel Griesmer, Tiki Thorsen, Cassandra Darensbourg, Charlie Houlmont, Alperen Erarslan, Truls Bru, Christian Schreyer, Lynn Naing Zaw!
The first raid for Ubisoft’s Ghost Recon: Breakpoint went live at 20:00 GMT this evening for Xbox One, PlayStation 4 and PC users, with a Google Stadia iteration coming later in the year.
A full roster of four players is required to tackle the raid, with a Gear Level of 150 or higher, and it’ll only be available in Normal difficulty at first, with Easy and Heroic difficulties being added early next year.
As you might expect from a raid, the rewards include “some of the best loot and gear,” according to Ubisoft, with “objectives, enemy setups and rewards” reset on a weekly basis to help keep things fresh for returning players.
To celebrate the raid’s going live this evening, those exploring the main game might have noticed a volcano erupting, which was used to mark the beginning of Project Titan.
Are you looking forward to Breakpoint’s first raid? Let us know below.
Our LEGO City Undercover giveaway winner is Laura Mcgregor-Hamman!