Bethesda have detailed some big fixes coming to Fallout 76, their much-maligned online take on the Fallout series.
In a related fix, over encumbered players who bite the dust will no longer be forced to respawn all the way back at Vault 76 and can instead respawn at the closest discovered Map Marker.
Elsewhere in next Tuesday’s patch, players will now correctly receive “two to three” items of loot after successfully taking down a boss (depending on its level and difficulty) and Cryolator effects have also been tweaked, with players hit by enough shots now suffering from Chilled, Frosted and Frozen effects.
Bethesda also drastically reduced the duration for which these effects impact players’ speed, from two hours(!) to just thirty seconds.
Lastly, the 4 December patch tackles an issue where players became stuck in power armour, with the studio “actively investigating” additional cases where this problem occurs.
The second upcoming patch arrives on 11 December and fixes issues where player C.A.M.P.s are automatically blueprinted if someone else is already occupying their spot in the server.
Once the patch rolls out, players will be given the option to find an alternate place for their C.A.M.P. or to join another server with that spot vacant, where they’ll find their base “fully assembled and waiting” for them.
Other fixes in the 11 December update include:
Finally, Bethesda took time to acknowledge the rather sizeable previous patch, which rolled out last week as a nearly 50GB download on consoles:
“We know the size of our previous patch on November 19 was very large, and downloading it was a frustrating experience for many of you—especially those who primarily play Fallout 76 on consoles,” read the post.
“We hear you, and we’re working to reduce our patch sizes going forward so that you can get back into game as soon as possible on patch days.”
Have you come across any of these issues? Which fixes are you looking forward to the most? Let us know below or over in the forums.