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Bungie detail future updates coming to Destiny 2, XP changes addressed

30/11/2017

 
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In a recent blog post, the development team shared some info on the changes that are coming to Destiny 2 in December and beyond, and stated they are committed to being more open with the community following tough criticism regarding their lack of communication.

by Chris Brand
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@pass_controller

Chief among the new additions is a new tier of weapon. Masterwork weapons will feature stat trackers, random bonuses that can be rerolled and unique item tooltips. They can drop from any source of legendary weapons for characters with a power score above 250.
Also coming in December are improved vendor rewards which add ways to purchase items directly with Legendary Shards and Tokens, and armour ornaments, rewarded for the completion of specific challenges.

The team are planning to include better rewards for players who complete challenging prestige activities, improved rewards and replayability for Strikes, Adventures and Lost Sectors, and changes to the Crucible, such as private matches, adjusted Supremacy scoring and better spawning rules.

There's more on the way in the next couple of weeks including:

  • Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards.
  • Changes to make the mod economy more interesting and impactful.
  • Ongoing improvements to Exotics, including adjustments to reduce instances of duplication.
  • New ways to spend surplus currency and materials (looking at you Legendary Shards).
  • An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time.

There's too much to list here, but you can read about all the upcoming tweaks in full in the blog post.

The developers touched upon the fact that XP gains had been altered last week, much to the community's chagrin, and those changes have now been reverted.


"Last weekend, we disabled a scaling mechanism that adjusted XP gains up and down without reflecting those adjustments in the UI. Our intention was to keep slower-paced activities as rewarding as high intensity grinding without confusing variations in displayed XP values, but the silent nature of the mechanic betrayed the expectation of transparency that you have for Destiny 2.

We were able to disable the system with a server-side change, but a new solution is now needed to rebalance XP in Destiny 2. We have begun that work, and will continue to provide updates to you about timelines and specifics.”

If you you haven't played Destiny 2 yet, you can read our review and check out what's available in this week's free trial.

​Do the changes seem like a step in the right direction? Share your thoughts with us below or over in the forums.

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