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DICE reduce the in-game cost of Star Wars Battlefront II heroes by 75%

14/11/2017

 
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DICE have responded to the latest controversy surrounding Star Wars Battlefront II’s progression system.

by Liam Andrews
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@pass_controller

After it was revealed that it would take players roughly 40 hours of grinding to unlock top tier heroes such as Luke Skywalker or Darth Vader, DICE have decided to reduce the number of credits required to purchase all heroes by 75% in a patch that goes live today following the negative response to the news.
“There’s been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader,” read the post by John Wasilczyk, Executive Producer at DICE.
 
“Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning. We used data from the beta to help set those levels, but it’s clear that more changes were needed. So, we’re reducing the amount of credits needed to unlock the top heroes by 75%.”
 
Instead of costing 60,000 credits, Vader and Luke will now only require 15,000, while heroes such as Palpatine, Chewbacca and Leia are going for 10,000. The game’s own protagonist, Iden Versio, now costs 5,000 credits to unlock rather than 20,000.
 
Although news of the reduction will be welcomed by those who found the price of the game’s heroes too steep, it’s worth noting that the amount of credits players are awarded for completing the campaign have, apparently, also been reduced, from 20,000 to 5,000.
 
DICE will be hosting a Reddit AMA tomorrow, giving players the chance to put forward their questions regarding the game’s progression system to key figures from the studio ahead of its full launch this Friday.
 
Let us know your thoughts on the latest Battlefront II controversy below.
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