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For Honor open beta goes live tomorrow

8/2/2017

 
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It's your last chance to try out the multiplayer component of Ubisoft's brawler before it's release on 14 February. There's also a extra mode to get stuck into.

by Chris Brand
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@pass_controller

The four modes available are 1v1 Duel, 2v2 Brawl, 4v4 Dominion and the new 4v4 Elimination. Similar to Duel and Brawl, Elimination will see two teams of four battle it out in a best of five match, with no respawns.
There will be nine playable heroes to choose from, most likely the same ones from the recent closed beta, and there have been a few balancing tweaks made:

Orochi changes:

  • Fixed Storm Rush stamina penalty on Parry Attack, indicator is now visible during the run part of Storm Rush.

Peacekeeper changes:
  • Zone Attack range reduced from 4,3m to 3,5m.
  • Bleed damage on stabs decreased.

Warlord changes:
  • Headsplitter Leap (forward dash heavy attack) range reduced from 4m to 3,5m.
  • Headsplitter Leap (forward dash heavy attack) stamina damage reduced from 40 to 20.
  • Headbutt can no longer be cancelled into guardbreak.
  • Full Block Stance entry stamina cost increased from 5 to 15.
  • Dash forward range reduced cost, more stamina remove, less stamina on hit, and can't be cancelled into gb.

Kensei Changes:
  • Increased HP from 115 to 125.
  • Light attack damage increased to 20 from 15.
  • Helmsplitter (forward dash attack) damage increased to 20 from 15.
  • Swift strike (side dash attacks) damage increased to 20 from 15.
  • Fixed bug on side dash where you could go into the top heavy after dash.

You can preload the open beta now or, if you played the closed beta the client should update automatically.

The For Honor open beta runs 9 - 12 February.
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