The Finnish development studio today announced that it's licensing Unreal Engine 4 for a new title and will be moving away from its own in-house technology for future projects.
“Throughout our 22 years, Housemarque has taken pride in building our own proprietary technology to build the games that we want to play. Our summer 2017 release - Matterfall bucked that trend and was the first Housemarque release to use Unreal 4,” he said.
“We have made the decision to use Unreal Engine 4 exclusively going forwards. Unreal 4 enables fast prototyping, contains modern pipelines and editors for artists and designers and provides really valuable documentation and support forums. Plus, it’s still very customizable so we can still use our award-winning rendering and visual effects tech with the engine. We’ve got some exciting stuff in the works!” Mike Gamble, European Territory Manager of Epic Games, the studio behind Unreal Engine 4, was equally excited, stating: "We are thrilled that Housemarque has chosen to adopt UE4 for their projects. Having a studio with the reputation of Housemarque put their trust in UE4 is humbling and we are really looking forward to seeing what they can achieve with the engine." How do you feel about the studio's move to Unreal 4? Let us know below or over in the forums. Leave a Reply. |
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