We're back again with another round-up of some of the week's other stories. The developer explained that it was its decision to delay the PC version as it didn't want to split focus between patching one version and developing for another. The title seemingly owes a little to the Dark Souls series. The controls are almost identical, any Souls veterans will be right at home with the combat mechanics, and death is a certainty. Although the four player co-op should help make it less frequent. The aesthetics however, are somewhat different. Bright neon hues replace deep, dark browns and there's an almost futuristic look about it, thanks partly to the way light, shadow and colour are used and partly to the purposefully unnatural environment. Feast your eyes upon the trailer below. 101 Ways To Die launches 22 March on PS4. Vision Games' gory, physics-based puzzler assigns you the role of lab assistant to a crazy scientist (are there any other kind?). Despite years of dedicated research the scientist has nothing to show for it, excepting his book 101 Ways To Die. Unfortunately a lab accident destroys his life's work and it's up to you to help him recreate it and ensure his legacy. In each of the 50 plus levels you are given an inventory of tools and traps to place down during the preparation phase. Then, when the Splatts - strange creatures created in the lab to aid with experiments - are released you must activate said traps to cause as much carnage as possible. With such a huge range of tools at your disposal - death logs, spikes, fans, lava pits, cannons, bumpers, bombs, boulders, mines, cakes, harpoon guns, conveyor belts, switches and teleporters - you can really get creative and let your sick, twisted imagination run wild. Here's a taste of what's to come. Also coming to PS4 is Salt And Sanctuary, and developers Ska Studios have shared some info on the multiplayer aspect of the game. According to the husband and wife development team, Salt And Sanctuary is "an insanely ambitious platformer that aims to capture the “Souls-like” genre, faithfully reimagine it as a mechanically solid 2D platformer and explore and develop the interplay of wonderful mechanics and themes like difficulty and danger, stylistic action and complex combat, and diverse, branching, and versatile character building." Sounds like quite the undertaking. Salt And Sanctuary is centred around (wait for it) sanctuaries. A sanctuary is a place to rest, replenish and respawn and each can be populated with NPC villagers. Statues are littered throughout the world and placing one of these statues on an altar will permanently summon a villager of that type to the sanctuary. Check out the rather charming multiplayer trailer. New Pokemon games, Pokemon Sun and Pokemon Moon, will be hitting the 3DS later in the year. There's not a whole lot of info at the moment but both games will allow you to import Pokemon that you've captured in Pokemon Red, Blue and Yellow into the game via the Pokemon Bank. We'll give you more details as they are released. Until then, check out the trailer below New to the Xbox One's Preview program is The Solus Project, a first person, narrative driven, survival-adventure game from Teotl Studios and Grip Digital. Stranded on a distant unknown planet, you're tasked with not only surviving the ever changing, alien landscape but also finding a way to save all mankind. The finished version of the game is due this spring for Xbox One and PC, but you can try the free trial right now via the preview program and, if it takes your fancy, purchase it for £10.97. Here's the early access trailer. As always you can find us over in the forums.
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