Warner Bros. and NetherRealm Studios have announced that the latest entry in the award winning franchise is releasing next year and pre-orders are now live.
Custom Character Variations give players "unprecedented control to customise the fighters and make them your own." There's also an all new graphics engine and a roster of both new and Klassic fighters to look forward to.
We'll find out more on 17 January when the global reveal takes place.
"It's exciting to finally announce Mortal Kombat 11 and showcase what the team has been working on,” said Boon.
"Our Custom Character Variation System opens up an infinite amount of options for players to personalize their favourite fighters. We can’t wait until January when we’ll be showing more of the game.”
There are two editions available to pre-order, Standard and Premium, and all pre-orders unlock series mainstay Shao Kahn as a playable fighter and grant access to the beta.
Mortal Kombat 11 launches 23 April on Xbox One, PS4, Switch and PC.
What do you think of the trailer? Looking forward to the reveal? Let us know below or over in the forums.
SEGA and Two Point Studios have dropped a winter-themed DLC for their zany management sim, Two Point Hospital.
The Pointy Mountains are home to 3 new hospitals, along with 3 new treatment rooms, a collection of new items and furnishings, 34 region-specific illnesses (including 9 visual illnesses), and more challenges.
Bigfoot is out now on Steam and can be yours for £6.99.
How are you finding Two Point Hospital? Interested in the DLC? Let us know below or over in the forums.
Ubisoft are set to reveal the next instalment in the Far Cry series at this week’s Game Awards show.
It doesn’t look like things have quite worked out for humanity in the aftermath, surprisingly, with the message of hope dashed at the end of the trailer alongside what looks like a cobbled together crossbow that fires saw blades.
A worldwide reveal will take place at The Game Awards, which airs in the early hours of Friday morning here in the UK and Europe.
What do you think of a potential post-apocalyptic Far Cry? As big fans of the series’ sojourn into ancient history with Primal, we're intrigued to see what the new setting brings to Far Cry’s tried and tested formula.
Let us know your thoughts below or over in the forums.
Rumours are pointing to a likely CTR: Crash Team Racing remake announcement at this week’s Game Awards.
The rumours stem from the Crash Bandicoot Facebook page, which updated its cover photo with an image of a chequered flag synonymous with racing and another of Crash himself looking thoughtful under text reading “Ummmmmm.... 12.06.2018?”, the date of The Game Awards.
More recently, PlayStation Access host Hollie Bennett shared the below tweet after she received a pair of fuzzy Crash coloured dice (seen above) along with another reference to the date of the event.
With The Game Awards taking place this Thursday, we won’t have long to wait for official confirmation.
Did you play the original? Would you like to see CTR: Crash Team Racing remastered? Let us know below.
Ubisoft have announced that the third major free content update for Ghost Recon Wildlands is due next week, introducing a new PvE mission, new PvP maps and classes, a Photo Mode and improvements to the Prestige Economy.
PC players can earn Battle Crate rewards, including Spec Ops and Ghost War Crates, via the PC Referral Program from 11 December until 11 February. The more friends you invite, the more rewards you'll receive and invited friends who purchase Wildlands will also get a free Battle Crate.
More details about the Prestige Economy changes and the new PvE and PvP content will be released soon.
Are you looking forward to Wildlands' second year of content? Let us know below or over in the forums.
Arizona Sunshine developer Vertigo Games and Wolfdog Interactive are bringing their award-winning strategy game, Skyworld, to PS VR.
The game will feature a story-based campaign in which players must conquer multiple, “unique” virtual reality worlds, and online 1v1 multiplayer across various skirmish maps.
Other touted features include:
Skyworld is scheduled to release sometime in early 2019 on PS VR.
Have you tried the game already? Looking forward to its release on console? Let us know below.
Ubisoft have announced the release date for the opening episode of Assassin’s Creed Odyssey’s upcoming story expansion, Legacy of the First Blade.
Parts two and three, Shadow Heritage and Bloodline, are scheduled to arrive sometime in early 2019, completing the story arc.
Hunted, which will be available across all platforms, is said to feature new characters, “gripping” naval combat and “powerful new enemies” for players to take on as they uncover “revelations about the Assassin’s Creed universe.”
Legacy of the First Blade is the first of two major story expansions for Odyssey, in what Ubisoft is referring to as the series’ “biggest and most ambitious” post-launch plans yet.
The second expansion, The Fate of Atlantis, will also be dished out episodically, with players able to experience each one as they release or wait until all episodes are available to play through the story in its entirety.
Let us know your thoughts on Odyssey’s upcoming expansion below or over in the forums.
Bethesda have detailed some big fixes coming to Fallout 76, their much-maligned online take on the Fallout series.
In a related fix, over encumbered players who bite the dust will no longer be forced to respawn all the way back at Vault 76 and can instead respawn at the closest discovered Map Marker.
Elsewhere in next Tuesday’s patch, players will now correctly receive “two to three” items of loot after successfully taking down a boss (depending on its level and difficulty) and Cryolator effects have also been tweaked, with players hit by enough shots now suffering from Chilled, Frosted and Frozen effects.
Bethesda also drastically reduced the duration for which these effects impact players’ speed, from two hours(!) to just thirty seconds.
Lastly, the 4 December patch tackles an issue where players became stuck in power armour, with the studio “actively investigating” additional cases where this problem occurs.
The second upcoming patch arrives on 11 December and fixes issues where player C.A.M.P.s are automatically blueprinted if someone else is already occupying their spot in the server.
Once the patch rolls out, players will be given the option to find an alternate place for their C.A.M.P. or to join another server with that spot vacant, where they’ll find their base “fully assembled and waiting” for them.
Other fixes in the 11 December update include:
Finally, Bethesda took time to acknowledge the rather sizeable previous patch, which rolled out last week as a nearly 50GB download on consoles:
“We know the size of our previous patch on November 19 was very large, and downloading it was a frustrating experience for many of you—especially those who primarily play Fallout 76 on consoles,” read the post.
“We hear you, and we’re working to reduce our patch sizes going forward so that you can get back into game as soon as possible on patch days.”
Have you come across any of these issues? Which fixes are you looking forward to the most? Let us know below or over in the forums.
Rockstar will begin rolling out access to Red Dead Online later today, with a full public launch planned for later in the week.
Anyone who played the game between 26 – 29 October will be added to the fold on Thursday, while Friday sees the service open to all Red Dead Redemption 2 players.
Players will be able to create and customise their own character, tailoring abilities to suit their play style while exploring the “living online world” solo or with a Posse of up to seven friends.
Activities include taking on rival gangs, fishing, treasure hunting or just relaxing around a campfire. Posses can take each other on in “spontaneous skirmishes and pitched set-piece battles” while characters from the main game are also said to make an appearance.
“Red Dead Online blends the classic multiplayer of the original Red Dead Redemption with the best of everything we have learned since then about creating deep multiplayer experiences,” read Rockstar’s post.
“The result is something completely new and fun, and an experience that will continue to expand and evolve over time.”
Are you looking forward to Red Dead Online? Let us know below.