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Sony will most likely reject any VR games that run below 60fps

18/3/2016

 
Picture

No, it’s not just another framerate argument exploding on an internet forum - this time it’s serious, warns Sony engineer Chris Norden, talking about the upcoming PlayStationVR: "Framerate is really important; you cannot drop below 60 frames per second, ever,".

by Chris Brand
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@pass_controller


There's been a lot of talk about virtual reality at the Game Developers Conference this year, and Sony seem to have a solid view on what is - and what is definitely not - acceptable.
Norden went on to say, "If you submit a game to us and it drops to 55, or 51...we're probably going to reject it. I know I'm going to get flak for this, but there's no excuse for not hitting frame rate. Reaching 60fps isn't easy, but it's necessary."

In case anyone was unsure he also added, "60hz is the minimum acceptable framerate. Everybody drill that into your heads." Yikes.


Anything below that level wouldn't run as smooth and could break immersion, a pretty essential thing when it comes to VR.


It may mean we see developers start to focus less on graphical fidelity and more on framerate. While this shouldn't be too much of a problem with titles like Rez
or Psychonauts don't expect to be wandering around Skyrim any time soon.


The release date and price of Sony's VR headset was recently revealed, along with a few of the launch titles that will be on offer.

Are you excited about VR? Scared of Chris Norden? Let us know in the forums.
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